EDUCAUSE members identify the fifteen most significant moments in higher education IT over the last twenty years.
Elizabeth A. (Libby) Evans managed the Duke Digital Initiative (DDI) at Duke University from 2012-2018 exploring new and emerging technologies as they might be used in teaching and learning including drones, motion tracking, virtual reality, augmented reality, 3D video, 360 degree video, lightboards, and more. Between July 2012 and December 2014, she also was responsible for video production for Duke's online course initiatives, especially MOOCs. Upon leaving Duke, she returned to her roots at the University of North Carolina at Chapel Hill where she worked for over 25 years. While at UNC previously, she developed and managed user services (support, documentation, training and education); was a programmer and managed programmers; was project manager for services including Blackboard, e~Print, the implementation of SEVIS compliance, and a campus-wide events calendar; and created and implemented activities to engage the campus in discussions about the effective use and impact of technology in the teaching and learning process. She created and managed the UNC-Chapel Hill Games4Learning Initiative to generate interest among the campus community in using games in higher education. She is a recipient of the 2001 Office of the Provost Public Service Award for service to UNC.
A number of colleges and universities are implementing lecture-recording tools in their video studios that allow instructors to face the camera while also writing on a transparent surface.