Designing Immersive Learning and Storytelling Experiences with 360° Video
A new era of 360° camera technology has transformed the process of creating immersive learning experiences for education.
Emory Craig brings extensive experience in higher education and the creative industries for fostering innovation and organizational change. In his most recent position as Director of eLearning and Interim CIO at the College of New Rochelle, he was responsible for the implementation of leading-edge technologies in the curriculum, faculty development, and new online programs for both traditional and nontraditional students. He has worked with the United Nations and organizations across Europe, the Middle East, Africa, and Asia to reinvent learning and spark creative transformation. In 2017-2018, he coauthored the EDUCAUSE-ELI series: VR and AR: Stepping into the New Frontier of Learning. He contributed to the groundbreaking work by the Organization for Economic Co-operation and Development (OECD) in developing recommendations and policy guidelines to implement AI in the European Union and OECD member countries. Emory is currently an Innovator in Residence at Arizona State University for the ShapingEDU project on the future of higher education.
Emory is the co-founder and CEO of Digital Bodies, a popular resource site and consulting group assisting organizations in the implementation and use of immersive technologies and AI tools and platforms. As a futurist and writer, Emory is fascinated by the ways VR and AI will transform learning and human experience and is concerned by the potential ethical challenges. He focuses on the personal and pedagogical strategies we will need to live in the future where experiences are available on demand and the boundary between the real and the virtual disappear.
A new era of 360° camera technology has transformed the process of creating immersive learning experiences for education.
As we wrap up the Immersive Learning series, we want to highlight the changing technology landscape, revisit the ethical issues we will confront, explore the impact on learning, and glance into the future.
Immersive technologies will raise new ethical challenges, from issues of access, privacy, consent, and harassment to future scenarios we are only now beginning to imagine.